![]() ![]() Touch Controllers Device ID is not neatly formatted in Device Issues.note This is for the hybrid tracking/non-steamVR Users that have issues using Space Drag, Enabling should allow these users to use it without issue.Added option in Settings to Allow motion while in uncalibrated playspace Playspace Mover (Naelstrof's tool depends on OpenVR-InputEmulator which is now dead, please switch to OpenVR Advanced Settings which has a Space Drag feature that works in the same way with more options.Thanks to for bringing it to our attention and creating fix.Note: This is a work-around forcing the tracking universe to be "standing" on our end, it will change in the Future.Added option in Settings to Enable better Support for OpenXR.If you have other Types of Dongles, and would like to run some tests to see if we can uniquely identify those as well please reach out.We Currently Recognize 2 unique types of dongles headset and Tundra, all other dongles are seen as standard dongle These are tested to include HTC's and converted steam controller dongles.Usually Rift users want to go the other way, to make sure it runs in Oculus mode and not SteamVR mode (for optimal performance and compatibility). this tab Displays the Amount of SteamVR dongles you have and in-use, as well as to what dongle the Controller/Tracker Is Bound to. Sometimes there will be a right-click option to launch in SteamVR, or if you search on the Steam forums you might find a launch option like '-vrmode openvr'.In SteamVR tab There is now a "Device Information" tab.The calibration will be applied to the other ones automatically. The Vive Tracker should snap into the correct place when the calibration is finished and the calibration will be automatically saved.Start the calibration while holding both selected devices in one hand and move it around like an 8 ( example).Open SPACE CAL within the SteamVR overlay and select one Oculus Touch controller and one Vive Tracker.What do I need to do Try going into the motion tab in advanced settings, go to Space Drag and check mark Left Hand/Right hand. Turn on the first Tracker (don't worry, it will show up in a completely different place than you would expect) I change the bindings in the bindings setting in OVRAS, but it doesnt do anything when playspace is closed, and only the default bindings work when playspace is open.Open SPACE CAL within the SteamVR overlay and click Copy Chaperone Bounds to profile. ![]() Turn off the Trackers and put on your Oculus Rift.Do that one by one: Connect the first dongle, pair it with a tracker. To set up the bindings for space drag, follow the quick start guide here.(Optional, if you need Playspace Mover) Download and install OpenVR AdvancedSettings.Download and install OpenVR SpaceCalibrator.Install SteamVR, start it and finish the tutorial if necessary.Connect the Oculus Rift and the Oculus Sensors to your PC.Set up your basestations as per the guide here (TL DR opposite corners with line of sight to eachother, click through to see channel configurations for 1.0 vs 2.0 basestations) NOTE: Your basestations will not appear in their physical locations, this is normal and should not cause any concern. If you encounter an issue please come talk to us on our community Discord, or submit an issue via Github or Steam's community forums.Trailer Music:'Astra' By NANDAbout the SoftwareOVR Advanced Settings is a desktop overlay application for OpenVR/SteamVR, giving you a wide array of settings, and utilities all while in VR.Thanks to Dj Lukis.LT, Kaori and tach for several additional hints. You must close SteamVR before doing any of the listed methods. NOTE: If your trackers are not showing up in the SteamVR desktop window, follow the configuration editing steps which can be found here. If you found any issues with this guide, please contact us on Discord or create and an issue within this repository. ![]() You can also check this document for fixes to common issues. I recommend you to join this Discord server if you have any questions. It's recommended to use the VIVE Trackers 2018 (blue logo) since they have less interference with the Oculus Touch controllers.
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